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Parameters and Controls

Every visual in RENDERWAVE carries its own set of tunable controls, the sliders and switches that shape how it looks and moves. This page walks through the controls, how they group, and where you reset or save your changes.

You work a visual’s controls in Creator view, inside the parameter panel on the right. The catalog page lists how many controls each visual has, see Shader library.

Load a visual and its controls appear under a PARAMETERS section in the panel, expanded by default. A badge next to the section title shows how many controls that visual has.

Each control shows up as a card with:

  • Its name, on the left.
  • A small activity dot next to it. This lights up when audio is driving that control, see How audio reactivity works.
  • A value readout on the right, showing the control’s current setting.

Tap a card to expand it. For a slider-type (float) control, this reveals its audio modulation options, covered in Per-parameter modulation. Toggles and other non-slider parameter types don’t take audio modulation, their expanded card says so instead.

Most controls are one of two types:

  • Sliders move a value across a range, whether that’s a smooth continuous value or a whole number. Drag to set it, and the numeric readout on the right updates as you go.
  • Toggles are a simple switch for anything that’s either on or off. The readout reads ON or OFF.

A small number of controls carry a fixed color value instead, shown as a color swatch on the card rather than a slider.

Not every control sits in the main list. Color-correction and post-processing controls, things like Contrast, Saturation, Brightness, Gamma, and Black Floor, along with anything labeled with a Post prefix, get grouped into a collapsible ADVANCED drawer nested inside PARAMETERS.

The controls you reach for while playing a visual live stay in view. The finer color-grading controls stay out of the way until you want them. Tap ADVANCED to expand it. Its badge shows how many controls sit inside.

Two buttons in the panel header, next to the visual’s name, reset its controls:

  • The reset button (a counterclockwise arrow) resets every control on the current visual, and its step sequencer pattern. If you’ve saved your own defaults for it, those are what comes back. Otherwise it resets to factory values.
  • The trash button clears any defaults you’ve saved for the current visual, then resets its controls and step sequencer back to factory values the same way. You’ll get a confirmation prompt first, since this can’t be undone.

A save icon in the panel header lets you save your current tuning. Clicking it saves the current state as this visual’s new default, so it comes back the next time you load it. Holding it down saves the current state as a named preset instead.

The full mechanics of presets, naming them, recalling them, and organizing them, are covered in Parameter presets.

The parameter panel also has an EFFECTS section next to PARAMETERS, where you stack bloom, feedback, strobe, and color grading on top of the current visual. Some effects, like Color FX, include a color picker for setting a tint. See Effects overview for the full list.