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Tuning Audio Response

After you assign a band and a mode to a control, you shape how that motion feels. This page covers the knobs that do that and what to reach for when something reacts too hard or barely reacts at all.

  • Per-control. Range and Smoothing live on the individual parameter card, alongside the band and mode you picked in per-parameter modulation. They affect that one control only.
  • Global. Profile, Amount, Speed, and Hit Count live in the Audio section of the creator panel (see the audio panel) and affect every modulated control at once.

Reach for the per-control knobs when one control feels off, the global ones when the whole visual feels off.

  • Raise that control’s Smoothing. This is the most direct fix. It eases the control’s motion instead of snapping straight to the target every time the audio moves.
  • Lower the global Speed. Speed sets the cycle rate for Loop and Ping Pong, and it also governs how fast every mode’s output can catch up to its target. Turning it down calms every modulated control at once, not the one you are tuning alone.
  • Raise Hit Count if a Hit control is firing on every beat. Hit Count decides how many trigger edges from the assigned band have to pass before a hit actually registers. A higher count turns a busy stream of hits into an occasional accent.
  • Pick a calmer band. A Hit band spikes on every transient; the matching Presence band moves as a slow average instead. Swapping Bass Hit for Bass Presence trades snap for a steadier drift. Beat behaves the same punchy, discrete way even though it lives in the Signals group alongside Overall, so swapping Beat for Overall calms a control down the same way.
  • Try the Safe profile. It narrows how far the modulation swings and adds extra smoothing across the board. Reach for it when a room needs everything toned down.
  • Widen the Range. A narrow Range compresses the motion into a small slice of the parameter’s travel. Check this first.
  • Raise Amount. Amount is the master intensity dial, and it affects each mode differently. For Loop and Ping Pong it speeds up the cycle rather than widening the swing (the swing is always the full Range). For Hit it raises how close a hit reaches the top of Range, so a thin-looking hit points to a low Amount. For Fade it raises how much of the incoming level counts toward the top of Range.
  • Lower that control’s Smoothing so it reacts immediately instead of drifting toward the target.
  • Raise the global Speed for a snappier catch-up everywhere, plus a faster cycle for any Loop or Ping Pong controls.
  • Pick a livelier band. Hit bands, and Beat, read as punchy and discrete even though Beat sits in the Signals group. If a control assigned to a continuous Signals band feels flat, wait a few seconds: each band recalibrates against its own recent peak, so a quiet passage takes a moment to open back up. Or switch to a band that stays more active in the material you are playing.
  • Try the Wild profile for the strongest response the app allows before jumps become visible.

No amount of Range or Smoothing fixes a control that isn’t receiving anything. Open the assigned band in the source picker and watch its live bar, or check the level meters under Settings. If nothing moves while music plays, the problem is upstream. Start with audio input rather than adjusting this control further.